Showing posts with label Adventure game. Show all posts
Showing posts with label Adventure game. Show all posts

Sunday, May 25, 2025

You woke alone in a Martian base.. only to discover you are not quite alone..

Moons of Madness is a first-person cosmic horror adventure game released in 2019. Set in a near-futuristic Martian research outpost, the game blends hard science fiction with Lovecraftian horror, drawing inspiration from works like The Martian and H.P. Lovecraft’s mythos. The narrative follows Shane Newehart, an engineer tasked with maintaining the outpost until a relief team arrives on the transport ship Cyrano. The game’s depiction of the Martian outpost and its pervasive atmosphere of loneliness and abandonment are central to its immersive, unsettling experience.

Mars base interior in Moons of Madness video game

The Martian outpost, Trailblazer Alpha, is a meticulously designed, state-of-the-art research facility built by the Orochi corporation to investigate a mysterious signal of intelligent origin detected from Mars. The outpost is a believable blend of scientific realism and eerie desolation, featuring functional areas like a greenhouse, infirmary, research labs, and solar panel arrays, all inspired by real-world Mars mission planning. The environment is detailed with personal touches – photo frames, workstations, coffee machines, and sticky notes – that evoke a sense of lived-in habitation, contrasting sharply with the growing sense of decay and neglect. As Shane navigates the base, he encounters malfunctioning systems, such as a flooded greenhouse filled with strange mist, Martian dust leaking into the infirmary, and alien-like, tentacle-covered vines sprawling across corridors, hinting at an otherworldly presence. The stark, rust-colored Martian landscape outside, with its dust clouds and desolate vistas, amplifies the outpost’s isolation, while the interior’s claustrophobic corridors and flickering lights enhance the feeling of being trapped in a failing, abandoned structure.

Mars base in Moons of Madness video game

Shane, with limited security clearance, is unaware of the outpost’s true purpose and isolated from the broader mission, fostering a sense of disconnection from his colleagues and the world. His team’s absence – unexplained as they fail to return from an EVA mission – deepens this solitude, leaving him to face the outpost’s breakdowns alone. The narrative introduces psychological horror through Shane’s hallucinations and visions, possibly tied to his mother’s mysterious disappearance and his own fragile mental state, blurring the line between reality and madness. Cryptic messages, such as “They Never Turn Away!” scrawled on bulletin boards, and encounters with eerie entities like the “Thing in the Mist” intensify the feeling of being watched yet utterly alone. The outpost’s gradual transformation, with alien growths overtaking its once-functional spaces, mirrors Shane’s descent into isolation, as the environment itself seems to reject human presence.

The game’s pacing reinforces these themes, starting with routine tasks like aligning solar panels or repairing rovers, which ground players in Shane’s solitary duties, before escalating into survival against supernatural threats. The lack of combat mechanics heightens vulnerability, forcing players to confront the outpost’s dangers with only their wits, further emphasizing helplessness. While the story’s later plot twists – such as the revelation of Martian technology stabilizing the moons Phobos and Deimos as dormant elder gods – can feel disjointed, the atmosphere of loneliness and abandonment remains consistent, making Trailblazer Alpha a haunting stage for Shane’s unraveling psyche.

Here is a collection of images from the game, focusing on depiction of the Martian base:

Mars base greenhouse in Moons of Madness video game

Thursday, July 4, 2024

Search for a lost colony on Mars in "Deliver Us Mars" adventure game

Sequel to Deliver Us The Moon (2019), Deliver Us Mars (2023) is an atmospheric sci-fi adventure game set in mid-21st century when the ecosystem of Earth is close to extinction due to the effects of climate change. After a mysterious distress call from Mars, Earth’s youngest astronaut Kathy joins an expedition to recover the ARK colony ships stolen more than decade ago by the mysterious science-oriented organization Outward (Kathy's father Isaac is among the leaders of Outward).

Although the story of Deliver Us Mars is strictly linear and you as a player can't impact it, the story itself is well-written and interesting, revealing the truth about the fate of Outward colonists on Mars piece by piece. Some parts of the game felt like a true detective. The atmospheric visual and audial mood of the scenes complements the story well and the final act of Deliver Us Mars features one of the most compelling representations of a human colony on Mars in video games, feeling almost utopian.. especially comparing it to the dying Earth.

Mars colony under a dome in 'Deliver Us Mars' adventure game

Unfortunately, this aspect also leads to some frustration with the strictly linear nature of the game's storytelling - you can't change the main character's endgame decision, no matter how stupid you think it is. Another source of a frustration with the game for some players will be the clunky wall climbing mechanics. Regardless these small issues Deliver Us Mars is a must-play game for any Mars fan.

Visual recap of Deliver Us Mars' STORY

Be aware of heavy spoilers, revealing major story plots.
Even before getting to Mars the expedition is riddled with severe problems
Spaceship approaching Mars in 'Deliver Us Mars' adventure game

Landing on Mars in 'Deliver Us Mars' adventure game
Game's protagonist (main character) is Earth’s youngest astronaut Kathy searching for her father among the lost colonists on Mars
Astronaut on Mars in 'Deliver Us Mars' adventure game
Kathy lands near an abandoned mining facility
Mining facility on Mars in 'Deliver Us Mars' adventure game

Thursday, January 3, 2019

Concept art from "Dome City" - cancelled VR adventure game set on Mars

"Dome City" was a space adventure video game project with multiplayer (rarely seen in adventure games) and virtual reality support. It was developed by a small indie game developer "Overon Station", relaying on a (unsuccessful) crowdfunding campaign on Kickstarter, and never left past the pre-Alpha stage. In the game three young characters would be stranded fighting for survival in a domed city on Mars abandoned for 100 years. Sad the game didn't saw its release; the concept was interesting.

Here are some concept art images and a teaser for the game project:

Dome City on Mars